package game;

import java.awt.image.BufferedImage;
import com.golden.gamedev.object.*;

/**
 * An abstract tower.
 * 
 * @author Alex Lee (hl69)
 */
public abstract class Tower extends Sprite
{

	Timer firingRate;

	BufferedImage projectileImage;

	TowerDefense myOwner;

	public Tower(TowerDefense owner, BufferedImage image, double x, double y)
	{
		super(image, x, y);

		myOwner = owner;
	}

	public void update(long elapsedTime)
	{
		super.update(elapsedTime);
	}

}
